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Light story for an easy, relaxing Non RPG game inspired by Proteus and NightSky

Iron Croc

I eat my fries with fire.
Xy$
0.00

One night, a tired, overworked and chronically insomniac man--desperately wishing for a good night's sleep--saw a dragonfly perch on his windowsill. It was taking refuge from the intense summer night's heat in the cool breeze. The young man stared intently at the glowing creature, the little guy staring right back at him, as if it knew what was going on. As the dragonfly fanned itself, its unearthly glow lulled the man to sleep and he began to dream...

The game takes over as you controlling the dragonfly.
Again, this is NOT an RPG nor ADVENTURE game, so this may not appeal to everyone.
The gameplay is pretty simple. You have several worlds in the game and in each world are several levels and a few unlockable bonus levels.
You start at the beginning of each level (which will take you through different areas, including 2D sidescroller-type areas) and end at each level' goal. (I'm trying to find a scorekeeping system, if it exists in MV, I may make the jump from Ace. )

You can fly over water, small gaps and such. The CATCH, though, is that you lose energy as you fly... and when you run out of energy, you must restart the level. (You don't die here. Again, it's an easy, relaxing, hopefully calming game with soft music, ASMR-type sound effects, easy graphics and smooth gameplay)

To replenish your energy, you eat small bugs and plants.

Now, here's the idea I had for the story after the game started. Very simple.
Dragonfly is a spirit creature sent to give the gift of sleep to tired, overworked or just plain fatigued... As it journeys across the lands, it encounters various creatures of the forest, mountainside, high desert, plains, oceanside and more.
Dragonfly manages to help the other creatures as well. But what can a tiny little dragonfly that doesn't even talk do?

You'd be surprised by how your mere presence can affect someone else, whether for the better or for the worse. Also, everyone on this planet needs energy to survive. As dragonfly, you'd be able to take salt to certain animals who need it to survive... perhaps some water. Who knows?

I'd like to have a system with a score, tallied depenng any small bugs you squashed or food sources collected.

This is all I care to divulge at the moment. Feedback is welcome. Suggestions are welcome. I will listen and take in advice.

Thanks for reading!
[doublepost=1451516345,1447235183][/doublepost]Bump! (It's been more than a month, so yeah.)
Any CONSTRUCTIVE feedback and ideas welcome!
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I don't think I've ever seen this thread, thanks for bumping it up. I really like the idea, and reading that first part with the song was epic. As for feedback, not much to say, I really like the ideas you already have it sounds very relaxing, and the way it sounds right now is if you add more it may ruin the style you're aiming for. The score keeping system sounds like a must have to me, possibly a ranking system as well? I would love to see more of this project that's for sure. Also what kind of score keeper were you thinking about? It sounds like I may have enough knowledge to attempt the creation of this plugin in MV.
 

Iron Croc

I eat my fries with fire.
Xy$
0.00
A mario bros platformer-type score with numbers. Doing certain things (like bopping an enemy or acquiring a mushroom/salt block or whatever) would add to your score. o_o And on X side of the screen would be a displayed score that goes up like in SMB games.

Creatures or items that give you energy wouldn't give a very high score if at all (as that'd be too easy to get a high score! :P )

Also, thank you for your kind words!
 
Last edited:

MinisterJay

Administrator
Staff member
Administrator
@Iron Croc That's what I love about RMMV, it has so many applications than traditional RPGs. I think your concept is awesome.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
A mario bros platformer-type score with numbers. Doing certain things (like bopping an enemy or acquiring a mushroom/salt block or whatever) would add to your score. o_o And on X side of the screen would be a displayed score that goes up like in SMB games.

Creatures or items that give you energy wouldn't give a very high score if at all (as that'd be too easy to get a high score! :P )
This sounds really simple to create as a plugin, right now I'm working on a Simple Hud plugin, so I have an idea how this idea would work out. When I've finished my HUD plugin I will work on something like this for you. I will be sure to send you the first working version, so we can bounce ideas of each other.

Also, thank you for your kind words!
No problem, when I see someone with a solid idea, I let them know the truth lol I would love to see more of this in action, so I'll be following this thread and keeping an eye on the progress.
 
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