I'm having issues with lag in my project. I've created a central town map which is 100 x 100; and has about 30-40 events in it, but a lot of them are not complex events, just simple npc's with dialogue or doors. I'm kind of surprised that a map as small as 100x100 could lag within this simple engine.. anyone know of optimization tips to help combat this lag?
I have attached an image of the map for reference.
I have attached an image of the map for reference.
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