consolcwby
Villager
- Xy$
- 0.00
Hi everybody! I'm new to this site and RMMV, but not programming. I am AWFUL coming up with ideas for puzzles and I was hoping if people here could weigh in on some general ideas. It might even give others some food for thought. (But if I posted in the wrong place, I apologize in advance.)
So, here's the set-up:
The first town the player goes into has four businesses, which have been cursed. They all look the same, barren but stockpiled - with a clown and a playboy bunny as workers. There is a stairway leading nowhere but to the ceiling. When the player solves each step of the puzzle, the businesses will revert to normal shops. My idea was to finish the quests in the town before tackling this, and I have completely run out of ideas for this! So... what the HELL kind of puzzle(s) leaps out at you? I mean, what can I possibly do with this?
A pic of the "Typical" Businesses:
So, here's the set-up:
The first town the player goes into has four businesses, which have been cursed. They all look the same, barren but stockpiled - with a clown and a playboy bunny as workers. There is a stairway leading nowhere but to the ceiling. When the player solves each step of the puzzle, the businesses will revert to normal shops. My idea was to finish the quests in the town before tackling this, and I have completely run out of ideas for this! So... what the HELL kind of puzzle(s) leaps out at you? I mean, what can I possibly do with this?
A pic of the "Typical" Businesses:
It's just a placeholder for a clue. The game itself is about Order becoming fused with Chaos. The town, Heartfelt, is the first signs of this happening. That's why I'm stumped - it's important the puzzle reinforces this idea. But how do I keep it inline with the idea without revealing to the player too soon what is really going on. The only background in puzzles is xand and xor binary puzzles. And their always lame. If you or anyone else has any ideas, I could use some experienced advice. The link is fantastic, btw. It's an excellent primer on the stuff I used to play! So, thanks!