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Plugin Ideas

skmechadrone

Villager
Xy$
0.00
*I am not a programmer, I am looking for plugins that I need for the game I am building.

Plugin ideas: (Please post links if you have encountered similar ideas that are already available as plugins) *Most of these plugins are set to occur while in the map.

1. Sneak - Checks if a stat is greater than an npc's counterstat. If activated above requirements, pc becomes undetectable, if below, (once the pc is within npc's perspective range) npc runs a code i.e. calls police, attacks, etc.

2. Steal - PC can activate this skill. If check wins, an item can be added to the pc's inventory. Advanced version: The NPC's can have modifiable inventories that react accordingly to events such as 'steal.' NPC reactions can be various ie call the police, attack, remain passive but lower 'friendlyness', etc.

3. Snipe - When using a ranged weapon, a character can toggle into 'snipe' or combat mode to shoot an unsuspecting enemy or character on the map. Successful hits can eith damage, maim or even kill the target. If standard rm combat is being used in the game, the enemies can have reduced hp or status effects at the start of battle. A survivor of 'snipe' will go after the pc if possible.

4. Trap - PC can set traps that event enemies can run into. Might cause, hindrance, damage or even KO state. Other interesting effects can include sleep or incapacitate.

5. Plant - Related to steal but instead of taking away items it is an act of placing items into NPC inventories to cause certain effects such as encumbering them, planting bombs or even key items that toggle switeches or triggers (still struggling with the jargon ^_^). Plant also runs a check so failure is possible.
 
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