I'm theory crafting a way to create a roguelike within the MV environment, but one thing I'm hung up on is the capability to store variables through multiple sessions. I'm hoping some people can throw some darts around at the idea board and think of the best method for this. So far I'm thinking the only possible way is to create some clever re-start mechanic without ever bringing the player to the title screen.
Thoughts?
EDIT: 4/7/16 I have found a plugin to accomplish this https://mrtrivelrpg.wordpress.com/2016/03/30/global-save-data/
for anyone who has the same questions.
Thoughts?
EDIT: 4/7/16 I have found a plugin to accomplish this https://mrtrivelrpg.wordpress.com/2016/03/30/global-save-data/
for anyone who has the same questions.
Last edited: