Hi! I'm trying to use the battlers of the monsters as the picture of a event. That is ok, i can do that, but the problem rises when i try to animate it. I don't want to make charsets because i'v much more options with pictures (like making it change collors, jumping, resize, etc...) and don't have much skills with it too. And when i try to make a simple breath animation on the picture it moves together with the screen while doing one of the steps of the animation. That is because i must set a value of x and y of the screen to make the animation and that value isn't updated until the end of the animation (even without the wait) :/
What i want to know is: How i change the scaleY of the picture without moving it?
the best i could do was find a function to find the value of the scaleY (i don't have much knowledge on javascript, i just see some plugins and figure some things out)
$gameScreen._pictures[1].scaleY(); // i wasn't able to change it because i don't know how (tried = 150; a number inside the (), setScale, scale.y and etc...)





What i want to know is: How i change the scaleY of the picture without moving it?
the best i could do was find a function to find the value of the scaleY (i don't have much knowledge on javascript, i just see some plugins and figure some things out)
$gameScreen._pictures[1].scaleY(); // i wasn't able to change it because i don't know how (tried = 150; a number inside the (), setScale, scale.y and etc...)





