HotfireLegend
Balthier
- Xy$
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So, for this example, two statues have to be turned to face Northways. Some switches change the direction they face, etc etc.
Basically, how would one check if an event is facing a certain direction, without using switches/variables on everything that could feasibly change the dir it is facing?
Another situation would be to have an enemy that only shoots when he is facing toward the player. When using pathfinding scripts, the enemy won't necessarily always be facing toward the player as they approach, for example.
I cannot find any such functionality, so I assume a plugin is required here to be able to use it in a plugin command/script call?
EDIT: NVM. Apparently it is done in the same window as checking a player's direction, I'm an idiot!
Basically, how would one check if an event is facing a certain direction, without using switches/variables on everything that could feasibly change the dir it is facing?
Another situation would be to have an enemy that only shoots when he is facing toward the player. When using pathfinding scripts, the enemy won't necessarily always be facing toward the player as they approach, for example.
I cannot find any such functionality, so I assume a plugin is required here to be able to use it in a plugin command/script call?
EDIT: NVM. Apparently it is done in the same window as checking a player's direction, I'm an idiot!
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