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Way of the Land

Saruteku

Villager
Xy$
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I'm the type that always gets ideas and may go a liiiiiittle overboard so I decided to start a post with a bit of the direction I'm taking my game. First off the game is based around crafting, but instead of a perpetual crafting game like Stardew Valley, Minecraft and such I want it to be crafting with a story, changing the world threw hard work. Since I am a writer things kinda blew up from there.

The start of the game is rather simple. There is a gem that protects the city, and on the day dedicated to it the crystal shattered and released monsters all over the world destroying the city. The inspiration for me to make the game was a video called "Every JRPG ever" from college humor so I wanted to keep the generic opening, but the first change is while a Hero does respond and accept the call of duty the playable character freaks out, gets depressed at the destruction of their home and is worried about how they are going to live.

I love writing stories but since this is meant for crafting the player will only find out about the world if they want to threw talking to people or by building and filling the library, basically immersion vs cutscenes.

The start of the world is the world was born in darkness. Living shadows roamed the world and all was dead. With the strange power of the four kings four kingdoms were given life and they started growing. There was the King of Power, the King of Protection, the King of Time, and the King of Civilization, and when there were enough humans under their rule they were able to use their power to convert the shadows into living beings, beings the humans labeled as monsters. Free to roam the "Dead Lands" safely without the shadows attacking them and stealing their lives the humans were able to search for resources and other signs of civilization in which humans started finding magical crystals, each one containing different types of energy, some that produced water from thin air, ones that made plants grow in even the most unfertilized soil, and even ones that healed people from death's doorstep. The humans started searching for these crystals and building even further, but, because they were stronger and naturally had strange powers Monsters were quickly able to take over. Out of fear the humans rejected the monsters and attacked, and when pushed into a corner the monsters fought back leading most humans to become enslaved. A group of merchants were able to get away and built a sanctuary protected by trees they called New Hope, and with the hard work of everyone they were able to make it a trading capitol. While digging out a lake area within the river they discovered a huge crystal with an unknown energy. The people dug it up, polished, cut it up and enchanted it and it became a crystal able to give life to everything around it, pure water, better soil, cleaner air, and healing energy, but when a greedy monster attacked the city and tried stealing the crystal a spellcrafter enchanted the crystal to trap monsters within it, to use the monster's energy to provide power to the rest of the city. Monsters were hunted and fed to the crystal as that was "What they deserve" and the humans were finally able to live in peace.

On top of that there are some other lore things that affect the game. There are two types of magic a human can have, Natural and Earned. Earned Magic is what every mage has. It requires study, and once the basics are learned anyone with signification spirit energy and spiritual compatibility can use it simply by reading over the research. It was discovered as a way for humans to equal Monsters by studying them, but after the monsters were sealed very few Spellcrafters remain due to how hard it became to learn without knowledge gained from the monsters they studied, the other is Natural magic, powers that are discovered without any study as a symbol of devotion, for example a Priest in a typical RPG uses natural magic as only those with a devoted belief in their god or goddess can posses the power of life and death within their hands, or the type of magic a hunter may possess when suddenly they can see in the darkest nights. The magic crystals are very prized and are rare to find in populated areas, especially since it can grant people powers, can benefit cities, or even force others into servitude. Some people are so desperate for the crystals they are willing to give ANYTHING to possess them, which works for the player's character as they need money and supplies to rebuild their home (Or maybe the player wants power and influence to destroy their foes. There are monsters out there) And last, every story has more than one side. EVERY....STORY! Though the people that grew up in a time of death are long gone their stories remain and everyone's choices affect the world in some way. Those that seek the truth will probably find more than those that accept the reality.

Sorry for the long post. Needed to take a nice long break. designing the gathering system is rather irritating sometimes. Hahah
 

Jiriki9

Towns Guard
Xy$
0.00
So far it sounds nice to me. A story-oriented crafting game reminds me of summon night-swordcraft story.
The world background is solid. Do the crystals also have a direct connection to crafting in your setting?
Looking forward to read more.
 

Saruteku

Villager
Xy$
0.00
So far it sounds nice to me. A story-oriented crafting game reminds me of summon night-swordcraft story.
The world background is solid. Do the crystals also have a direct connection to crafting in your setting?
Looking forward to read more.
Yes. The Crystals provide a few different functions. They are great sources of income, they give powerful one use spells, and they can be forged into the various different systems, that way it fits different play styles, if you need money, if you need a trump card, or if you want to make more powerful items, since I like adding more and more choices when I make games. So far the things that would be useful for this is Weapons, Armor, Upgrades (Made by Engineer), Embellishments (Made by Designer), Enchants (Made by Spellcrafter), and specific crystals are useful for other jobs, like the nature gem having special uses for the Farmer.

In the lore of the world is the Crystals are created when there is an abundance of a specific energy, so I may have a way to influence "Farming" them if I can find a way to make them work. I'm thinking of creating Secret Bases like in the old Pokemon Games, that way you have to find the hidden node areas, place items in it that will change the type of crystal you get, and then wait for them to form.
 

Jiriki9

Towns Guard
Xy$
0.00
That sounds quite nice! :) I like choice in games as well.

I don't know what you mean in pokemon, "the old games" are blue and red (and yellow) for me (No original green in germany) and I don't recall such in them. ;)
 

Saruteku

Villager
Xy$
0.00
That sounds quite nice! :) I like choice in games as well.

I don't know what you mean in pokemon, "the old games" are blue and red (and yellow) for me (No original green in germany) and I don't recall such in them. ;)
Secret Bases appeared in Pokemon games in Hoenn and Sinnoh. Using the ability Secret Power in a few special spots revieled a tiny room in trees, walls, and even bushes that can be decorated and used as a....well.....Base.I said old pokemon games since I don't exactly remember when the last game that used this mechanic was. They were useless but so cool, and if I can figure out how to do it I'd give them the function of being sanctuaries basically.
[doublepost=1471939136,1471457826][/doublepost]The Red King.png
Some more about the world before the Game takes place. Most of the planet is dead, humans do not die unless they loose all will to live or unless they let a sentient black mist known only as the shadows consume their sanity, basically if you have watched “A Sunday without God” and add a poisonous gas to the environment you have the beginning of the world

In an attempt to survive the hostile conditions Humans evolved and advanced. Most of the Gods abandoned them so they took things into their own hands creating a few pockets of humanity. But the gods didn’t abandon them completely. Four Kingdoms appeared out of nowhere lead by four strange men, a Yellow Kingdom surrounded by a Dome made of energy that not only protects the humans, but provides for them, lead by a noble and caring king known as the King of Protection, a Green Kingdom protected by glowing trees, a place filled with nature and electricity in a world that has lost so much life, lead by an eccentric innovative King known as the King of Advancement, a blue kingdom protected by unknown forces lead by a mysterious all knowing king known as the King of Time, and finally, the Red Kingdom, protected by sacred flames by a King that fights and inspires his people to live no matter the cost, the King of Fighters.

The Red King leads his kingdom with a hawk’s eye and an iron fist, letting his people know there is no reason to fall into despair. He can be seen as a dictator and a conqueror, invading surrounding lands and trying to tighten his hold on the world, but his closest followers know that couldn’t be further from the truth, as the Red King lets it be known he is nothing without his followers and he would never make them do something he himself would not do.

A noble king at heart his biggest strength and biggest weakness are the people he protects. He draws power from their loyalty, from their dedication and hard work. Harming his soldiers harms him. The magical flames he produces protects his people from the shadows as long as his people know Hope exists, that they can do anything. The Red king will not baby anyone as in this time of darkness everyone needs to bring out their strength and fight for a better world.
 

Jiriki9

Towns Guard
Xy$
0.00
Sounds interesting, but I would advise you to consider changing the name "king of Fighters" as it differs from the others so much and sounds a bit...simple. How about "King of War" or "King of Battle" instead?
 

Saruteku

Villager
Xy$
0.00
Sounds interesting, but I would advise you to consider changing the name "king of Fighters" as it differs from the others so much and sounds a bit...simple. How about "King of War" or "King of Battle" instead?
I was thinking of their titles. Protection, Advancement, and Time all do sound like big things compared to Fighters now that I think about it. Maybe leaders is more appropriate. Afterall, after the world started getting stable he was the one trying to train the new leaders and the way he did things was more controlling than the other three. While they were content with their kingdoms he wanted more and ruled actively, of the four he was the one more likely to be seen actually doing something. I was going to call him King of Conquerors, but considering I based him off of Rider from the Fate/Zero anime quite a bit and his title is "King of Conquerors" I thought I'd think of something else. Only reason Fighters came to mind is because the Fighter's Guild, Mercenary system, and even the Military of the land my game is mostly in is inspired by him so he is obviously the King associated with combat.
[doublepost=1472682989,1472064473][/doublepost]tumblr_ocrlgpHt6T1u6bd35o1_400.png tumblr_ocrlgpHt6T1u6bd35o2_400.png tumblr_ocrlgpHt6T1u6bd35o3_400.png tumblr_ocrlgpHt6T1u6bd35o4_400.png
I told a friend about the Four Kings and he made me these based off the Murals in Steven Universe. I kinda like them so I may end up adding them.
 

Jiriki9

Towns Guard
Xy$
0.00
These look nice indeed.

For the titles...it's not so much the "bigness" that I find a bit off...it's that the other kings have titles that are more or less abstract concepts...time, advancement and protection - and fighters are a group/type of people. And that seems a bit off. That's why I suggested "war" or "battle". King of Fighting, or King of Combat would serve the same purpose. It's just a suggestion though, might be that it fits well too name him different if he truly IS different. In this case, I personally would find it especially apt if this king indeed had a stronger connection to their people and especially the fighters, than the other kings.
 

Saruteku

Villager
Xy$
0.00
These look nice indeed.

For the titles...it's not so much the "bigness" that I find a bit off...it's that the other kings have titles that are more or less abstract concepts...time, advancement and protection - and fighters are a group/type of people. And that seems a bit off. That's why I suggested "war" or "battle". King of Fighting, or King of Combat would serve the same purpose. It's just a suggestion though, might be that it fits well too name him different if he truly IS different. In this case, I personally would find it especially apt if this king indeed had a stronger connection to their people and especially the fighters, than the other kings.
Yes, While Ruling they all did it differently. The Yellow King for example just held the Barrier up and saved people from the harsh environments or from places they were miserable. He was just a savior, not really a leader, the Blue King has almost never been seen but his power is everywhere, and the Green King talks mostly through electronics (Despite having a very clever and thoughtful personality the Green King is also extremely shy and awkward when it comes to face to face interaction. He's more interested in building his kingdom as if he's playing a game and that's why he seems so good at it.) The Red King, on the other hand, built his kingdom almost by hand with his knights. He rarely used his powers because he wanted humans to believe they could do anything themselves, and like I said, his power comes directly from his followers. He would never hide behind them and he wouldn't let them believe he is using them. If he starts a war he would be in the front lines, not the back, and that's when people see his true power, Trying to protect everyone behind him while also inspiring them, as his main knights were all trained to be almost as strong as he is.
 
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