You're right Minister. I certainly see what you mean about the difference, and I'm actually in the second sort. I used to pay my employees, but this became too costly on my end, and the CCC remains a non-profit organization, recently I discussed that I may no longer be able to pay my better 15, and they said that's fine, they'll still make stuff, and they have kept their word on that!
What drives them to follow me, then? It can't be charisma alone, nor can it be the self-sacrifice part because I'm very rarely the sort to give out of my self, but what does make me a solid ground for many is these things.
Even without them, I could make games, it'd just take longer and the end result would be less pretty and less epic. They know I can get stuff done, and my past and present evidence that. So it not only gives them a way to hone their skills and face new challenges in their field, but they also get prominence and renown through my release of games, because I'm a stickler for proper attribution, and will always clarify when someone did an amazing job on this or that.
They also know I'm not a quitter when it comes to making games.
So in the end, they gain something, and I do too. Thus why I refrain from calling us a company except when making brief introductions, we're more of a collective of creative interest, I may be the lead designer, but plenty of ideas we have come from my better 15.