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We make games, right?

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Bizarre Monkey

I SHALL BE GLORIOUS!
I'm pretty sure half the reason any of us are here is gam mak. Sadly, while the site's framework for submitting them is excellent, it's commonly easy to miss, but do not fear, for I, the great Biz! Have had an idea.

Or several, as it were! Firstly, we could make a seperate place for games outside of resources. When people think resources, they think 'tools to gam mak' not 'gam play'.

We could also have a shared subforum for game deployment and marketing. Much as it may become a contest, that's fine, because that's how everywhere does it. They have a games subforum, and you're all in one big cluster, this is ideal because games without a lot going for them quickly get dismissed, while games with promise, visually or whatever, are typically more payed attention to, this in turn, drives people to stand out, which means others who want recognition have to also compete against the standouts, it's economics 101, friendly competition is good for everybody.

I also think, rather than segregating games in subforums by each engine, have them all in one, and utilize tags to denote their engine. This not only makes it so no engine is unfavored, thus giving each game and engine a more sustained shelf-life, but it also increases the competitive nature of said forums.

It also means that via lack of exclusive catering, RPGmakerMV.co won't have a shelf life the same way VX.net did. It's best we get on this now, rather than waiting for MV to become grey matter.
 

MinisterJay

Administrator
Staff member
Administrator
I do like the part about separating Games from Resources. The demo games and completed games are for people to play, and not to use in making a game...unless it is a mini-game, that can be incorporated into a game.

I do prefer each game engine haves its own sub-forum. This is a MV site. Just like at a car dealership, you market and showcase your newest updated models, on the inside, and unfortunately the older models are, even though still sold, are put outside the showcase. I love the other engines I have: 2003 (English), XP, and VX Ace, but this is primarily an MV forum, but I agree to keep the games segregated by engine type, or non-MV separated from MV.
 

LTN Games

Master Mind
Resource Team
Xy$
0.01
I don't think we will end up separating the games from the resource database, because the Resource Database is what handles all of our uploaded files properly. It is a good idea, and I understand your reason behind it, but I'm also pretty sure some of the future plans for the site will include a homepage with featured resources & games. Right now we have the forum sections for all completed and in development games, which will soon be more organized as well. Right now the staff has a lot of plans for the overall organization of the forums and this is going to be our main focus right now, we want the forums to be easily navigated and less intimidating, right now the resource section is the least intimidating imo. Your suggestion is noted but right now I believe the overall layout of the forum is on the top of the staffs to do list.
 

Macro

Pantologist
Xy$
0.00
I like having MV as the focus myself. I always shelve old RPG Makers when a new one comes out. Kind of like a new console, lol.
 

Bizarre Monkey

I SHALL BE GLORIOUS!
I don't think we will end up separating the games from the resource database, because the Resource Database is what handles all of our uploaded files properly.
Same database, different page. I'm not asking you to re-calibrate data structures.

It is a good idea, and I understand your reason behind it, but I'm also pretty sure some of the future plans for the site will include a homepage with featured resources & games. Right now we have the forum sections for all completed and in development games, which will soon be more organized as well. Right now the staff has a lot of plans for the overall organization of the forums and this is going to be our main focus right now, we want the forums to be easily navigated and less intimidating, right now the resource section is the least intimidating imo. Your suggestion is noted but right now I believe the overall layout of the forum is on the top of the staffs to do list.
I'll take this answer with joy and consider for now, both my curiosity and contention sated.

Reason I asked is because I don't know of the future plans you all be waving around like a golden ticket to promise land, i'm just working with the present, you get me, buddy?

Cheers!

I do like the part about separating Games from Resources. The demo games and completed games are for people to play, and not to use in making a game...unless it is a mini-game, that can be incorporated into a game.
Tutorials go in tutorials yeah, templates go in templates.

Games are games, the above are resources still and the same! =]

I do prefer each game engine haves its own sub-forum. This is a MV site. Just like at a car dealership, you market and showcase your newest updated models, on the inside, and unfortunately the older models are, even though still sold, are put outside the showcase. I love the other engines I have: 2003 (English), XP, and VX Ace, but this is primarily an MV forum, but I agree to keep the games segregated by engine type, or non-MV separated from MV.
If we get really big, sure. But, I think, with how things are at the current moment, it'll only hurt game devs to have the engines segregated.

MV's only just come out, I myself only have one game currently at a public demo stage with it, all my other games, which are still being worked on in older engines, actually have a better chance of getting attention right now because no one expects much of MV games yet, but the polarity will shift. The best way is to not cater to the tool, but the games made with it.
I like having MV as the focus myself. I always shelve old RPG Makers when a new one comes out. Kind of like a new console, lol.
I've made over 6 games, four of which would be impossible to convert from VX or VXAce to MV.

Should I suffer just because a new model of RPGmaker is out? Should others like me, who have spent their lives making stuff, and updating old stuff, be shafted by a selfish desire to ostracize the older models?

Well, I ain't gonna judge you either way, but if you look at places that have done this...
VX.net
RMXP.org
VXace.net

I think you can put together what I'm sayin here, can'tcha?

Where as engine fluid places like RMN and RMW -- despite their faults, are still going strong, and RMN's been around since the beginning of RPGmaker.

Take it from me, I've seen these places die, I've been there to watch it happen. The moment we start being exclusive, is the moment we as a forum, have a shelf life.

Just like VX.net
Just like RMXP.org
and soon, just like RMVXace.net.

Rise above.
 

Amysaurus

Digital Artist
Staff member
Resource Team
Okay, so somehow I completely missed this topic. Welp.

My thoughts:
Firstly, we could make a seperate place for games outside of resources. When people think resources, they think 'tools to gam mak' not 'gam play'.
Yes. Please. Thank you. Please.
- Being pretty much the first forum to include plugins/scripts as resources?
I can dig this. I actually really like this idea of making them less separated.​
- Being pretty much the first forum to include games as resources?
. . . What? If it's not something I can directly use in my own project, it probably shouldn't be in the resource directory. Simply put, i's misleading.​

I also think, rather than segregating games in subforums by each engine, have them all in one, and utilize tags to denote their engine. This not only makes it so no engine is unfavored, thus giving each game and engine a more sustained shelf-life, but it also increases the competitive nature of said forums.
I agree and disagree. For now, yes, I think including all of the games together is a great idea. Any game-making going on here is great, and I know plenty of people who plan to finish at least one project in Ace or another engine before moving on to MV. When we have more submissions, I wouldn't mind the separation. While separation by engine isn't always ideal, we are an MV forum, after all.

It also means that via lack of exclusive catering, RPGmakerMV.co won't have a shelf life the same way VX.net did. It's best we get on this now, rather than waiting for MV to become grey matter.
By nature of being an MV forum, even in name, we do have a shelf life. Whether that remains or we move to a different domain in the future - who knows. I agree that being open to all engine submissions is a great idea, and one being implemented at least to an extent. By catering mostly to MV now, at least, we have a better basis and vision for growing our community at the moment. I think we'll have better freedom to have a less specific vision once the community has time to further expand.
 

Rise Evil

Praised Adventurer
Xy$
0.00
I love all the points rose by Biz and Amy. These issues have to be dealt properly in the future if we wish to have a long life prosperity ^^
 
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