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  1. Tsukihime

    Custom Party Leaders

    Tsukihime submitted a new resource: Custom Party Leaders - Changes the way party leader is handled. Instead of being the first person in the party, it is a spe Read more about this resource...
  2. Tsukihime

    Plugin Animating Your Battlebacks

    I was watching some Final fantasy videos and came across the elevator battle in FF7 and decided to implement it in RPG Maker. Here's what I have so far
  3. Tsukihime

    HimeWorks plugins are now free

    Just making this announcement here. https://twitter.com/HimeWorks/status/668318183972052992 For anyone that has been concerned with whether they can use it or not, that's one less concern to worry about.
  4. Tsukihime

    Sideview Actor Enemies

    Tsukihime submitted a new resource: Sideview Actor Enemies - Allows you to use side-view actors as enemies. Read more about this resource...
  5. Tsukihime

    Enemy Equips

    Tsukihime submitted a new resource: Enemy Equips - Allows you to give enemies equips. Provides functionality for managing enemy equips. Read more about this resource...
  6. Tsukihime

    Plugin [WIP] Remove State by performing actions

    Idea is straightforward: when you perform an action, states on the user may be removed.
  7. Tsukihime

    Custom Death States

    Tsukihime submitted a new resource: Custom Death States - Additional states that should be considered "death" which will be used to trigger battle defeat or g Read more about this resource...
  8. Tsukihime

    Plugin Shop Stock - managing shop inventory

    By default, all shops have unlimited stock. This means as long as you can afford it, you can buy it. This may not be desirable. For example, maybe there's only a limited supply for a given item, and it replenishes once every 24 hours. In order to control shop stock, we'll need a plugin that...
  9. Tsukihime

    Enemy Reinforcements

    Tsukihime submitted a new resource: Enemy Reinforcements - Allows you to summon more enemies into the current battle using event commands. Read more about this resource...
  10. Tsukihime

    Plugin [WIP] Enemy Reinforcements - summoning enemies to battle!

    In Ace, I wrote a script under the same name that allowed you to summon new enemies to battle. I am porting it over to MV, but I have changed the way it is designed and have added some new functionality that wasn't available before. It supports the following functions 1. Adding an enemy from...
  11. Tsukihime

    Plugin Audio Crossfade

    Someone requested whether they can start playing a BGM at the same position as where a previous BGM left off, so I looked at how it might work I don't completely understand the timings. I'm assuming if the last song stopped at 10 seconds, then the next song should start 10 seconds in. Here's...
  12. Tsukihime

    Easy Audio Looping

    Tsukihime submitted a new resource: Easy Audio Looping - Allows you to specify loop points through RPG Maker without having to use an external audio editor. Read more about this resource...
  13. Tsukihime

    Plugin Easy Audio Looping

    While I was trying to figure out how to make audio play instantly, I noticed the OGG parsing functions and saw it was reading loop metadata. And then I thought, what if we could provide our own, in-game?
  14. Tsukihime

    Equip Slots Core

    Tsukihime submitted a new resource: Equip Slots Core - Provides you with tools to set up custom equip slots for each actor individually. Read more about this resource...
  15. Tsukihime

    Multiple Inventories

    Tsukihime submitted a new resource: Multiple Inventories - Provides an easy way to manage multiple inventories if you need to switch between them or merge them Read more about this resource...
  16. Tsukihime

    Menu Music

    Tsukihime submitted a new resource: Menu Music - Allows you to set custom BGM to play whenever the player enters the menu. Read more about this resource...
  17. Tsukihime

    Hidden Shop Goods

    Tsukihime submitted a new resource: Hidden Shop Goods - Easily hide shop goods when they shouldn't be seen! Read more about this resource...
  18. Tsukihime

    Any preference when working with hidden shop items?

    Just something that came to mind when I was making a video. Would you prefer gaps to show that there are potential items to be unlocked, or just collapse it all into a clean list?
  19. Tsukihime

    More Enemy Drops

    Tsukihime submitted a new resource: More Enemy Drops - Allows you to add more drops to an enemy and use percentage probabilities for drop chance. Read more about this resource...
  20. Tsukihime

    Understanding the drop system

    This article was originally published on my Patreon. For the latest articles, you may consider becoming a patron! If you have ever looked at the Enemy tab in the RPG Maker database, you'll see that there is an option to set some drop items. At the end of the battle, any enemies that have...
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