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  1. Tsukihime

    Double Cast State

    Tsukihime submitted a new resource: Double Cast State - Allows you to have skills or items repeat a random number of times Read more about this resource...
  2. Tsukihime

    Pre-Title Events

    Tsukihime submitted a new resource: Pre-Title Events - Build your own sequence of events that should occur before the title screen begins Read more about this resource...
  3. Tsukihime

    Random Repeats

    Tsukihime submitted a new resource: Random Repeats - Allows you to have skills or items repeat a random number of times Read more about this resource...
  4. Tsukihime

    Hidden Choice Conditions

    Tsukihime submitted a new resource: Hidden Choice Conditions - Allows you to hide choices with a simple event call Read more about this resource...
  5. Tsukihime

    Particle System in MV?

    More info: http://flashhawk.github.io/spp.js/ Demo that I used in the video: http://flashhawk.github.io/spp.js/examples/pixi/ I basically just took the demo the author provided I'm pretty excited about the prospects of having a particle system in MV! Anyone tried looking into this library?
  6. Tsukihime

    MV master plugin list

    A few high-profile RM devs have been working hard to create a solution for managing plugins You may recognize them from the MVCommons team. They've created a system that allows you to submit plugins, which will organize them into a master list. Check it out: http://mvplugins.com/
  7. Tsukihime

    Disabled Choice Conditions

    Tsukihime submitted a new resource: Disabled Choice Conditions - Allows you to disable individual choices in a set of options based on custom conditions Read more about this resource...
  8. Tsukihime

    Is caching a memory leak?

    RPG Maker implements caching to speed up image loading. If you look at the ImageManager, you can see it in action ImageManager.loadNormalBitmap = function(path, hue) { var key = path + ':' + hue; if (!this._cache[key]) { var bitmap = Bitmap.load(path)...
  9. Tsukihime

    End Phase Triggers

    Tsukihime submitted a new resource: End Phase Triggers - Run those final battle events before the battle is finished! Read more about this resource...
  10. Tsukihime

    RPG Maker video and animations

    So I make random RPG Maker videos. Sometimes they are the result of me trying to demonstrate something, but end up straying from the point and just end up with something random. Earlier, I was trying to create a video to introduce a new plugin, but then it turned out not being a good approach...
  11. Tsukihime

    Level Up Events

    Tsukihime submitted a new resource: Level Up Events - Fully customize what should happen when an actor levels up with eventing Read more about this resource...
  12. Tsukihime

    Troop event that get skipped

    I've written article that discusses one problem in MV: troop that keep getting skipped. Here's the full article https://www.patreon.com/posts/3627859 The problem can be summarized as follows: You have two slime. For each slime you defeat, you gain one slime kill count. However, at the end...
  13. Tsukihime

    Battle Weather

    Tsukihime submitted a new resource: Battle Weather - Allow weather effects in battle Read more about this resource...
  14. Tsukihime

    Did you know...? Scrolling Parallaxes

    I just found this today and was very amused that I decided to make a video about it. Built-in support for scrolling parallaxes! Excited.
  15. Tsukihime

    Custom Page Conditions

    Tsukihime submitted a new resource: Custom Page Conditions - Easily create your own page conditions Read more about this resource...
  16. Tsukihime

    Large Choices

    Tsukihime submitted a new resource: Large Choices - Easily create large lists of choices right in your event editor Read more about this resource...
  17. Tsukihime

    Large Choices [Deleted]

    Tsukihime submitted a new resource: Large Choices - Easily create large lists of choices in the event editor Read more about this resource...
  18. Tsukihime

    What do the Resource prefixes mean?

    CC NBL FCU What do they mean?
  19. Tsukihime

    List of MV Disappointments

    Not that I didn't expect it to happen, but there were just a few things that I wished they added but they didn't. Here's one:
  20. Tsukihime

    May need better pathfinding

    An issue I've noticed while talking to shopkeepers Anyone find any other quirks?
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