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  1. Tsukihime

    New Animated Battlers creation

    What questions did you have? This is how the plugin is set up 1. It reads your image based on the number of rows/columns that I've specified (in this case, 14 rows, 4 columns). This can be changed. 2. Users then specify which action should use which row of animation. Waiting? use first row...
  2. Tsukihime

    Plugin Animating Your Battlebacks

    I only implemented scrolling so far since it's the easiest to do lol For animating specific parts of the background, you'll have to think about how you want to do it. 1. You can create an entire spritesheet for the torches and have it loop during battle. Most of the image will be transparent so...
  3. Tsukihime

    Plugin Animating Your Battlebacks

    I was watching some Final fantasy videos and came across the elevator battle in FF7 and decided to implement it in RPG Maker. Here's what I have so far
  4. Tsukihime

    HimeWorks plugins are now free

    Just making this announcement here. https://twitter.com/HimeWorks/status/668318183972052992 For anyone that has been concerned with whether they can use it or not, that's one less concern to worry about.
  5. Tsukihime

    Sideview Actor Enemies

    Tsukihime submitted a new resource: Sideview Actor Enemies - Allows you to use side-view actors as enemies. Read more about this resource...
  6. Tsukihime

    RPG Maker Sideview Actor Enemies 2015-11-21

    Do you want to use side-view actors as enemies? For example, maybe one of your actors decides to join the enemies, but you still want them to appear the same as they did when they were in your party! With this plugin, you can easily set up enemies to use side-view actor sprites. Enemies will...
  7. Tsukihime

    Enemy Equips

    Tsukihime submitted a new resource: Enemy Equips - Allows you to give enemies equips. Provides functionality for managing enemy equips. Read more about this resource...
  8. Tsukihime

    RPG Maker Enemy Equips 2015-11-21

    Do you have a game where players can visually see what enemies are using? For example, depending on what armor they wear, their appearance will change. Or perhaps you have a stealing mechanic that allows you to steal enemy weapons and armors, which would lower the enemy's strength and defense...
  9. Tsukihime

    Plugin [WIP] Remove State by performing actions

    Idea is straightforward: when you perform an action, states on the user may be removed.
  10. Tsukihime

    Lack of encryption

    I agree, if it is only considered encryption if it were feasibly difficult to break, then many of the techniques that computer scientists consider to be "encryption" are at best just a layer of obfuscation. But then, what kind of encryption technique doesn't rely on the client getting the key...
  11. Tsukihime

    Plugin Shop Stock - managing shop inventory

    Before I finalize the shop stock plugin, I need to start by basically overhauling the entire shop system. 1. Shops need a way to be identified 2. Shop goods need a way to be "initialized" and "tracked" throughout the game Basically, instead of assuming things in the shop are just "items", I've...
  12. Tsukihime

    Lack of encryption

    ROT13 is encryption.
  13. Tsukihime

    Lack of encryption

    Why wouldn't that be considered encryption? There isn't much different from just XOR'ing each byte in a simple way, and using some full-blown algorithm like blowfish or AES. RC4 is basically just XOR'ing a bunch of bytes.
  14. Tsukihime

    Well, that was amusing https://youtu.be/cEBBtSEEdx4

    Well, that was amusing https://youtu.be/cEBBtSEEdx4
  15. Tsukihime

    New Animated Battlers creation

    Suddenly felt the desire to learn how animated battlers work in default side-view battle system. I had to delete the background since I don't know how to tell the engine which color to use as the transparent color. I'm assuming each frame is 96x96,
  16. Tsukihime

    Lack of encryption

    Oops, ya, I was under the assumption that you claimed companies do not secure their data. Encryption isn't that uncommon. They are typically symmetric algorithms, but it's enough to deter most people from grabbing them. If you just XOR the entire file, or XOR every 20 bytes, it would be enough...
  17. Tsukihime

    Plugin Shop Stock - managing shop inventory

    So basically set up your shop before you open it. Makes sense. Then you are free to choose how you want it to look.
  18. Tsukihime

    Plugin Shop Stock - managing shop inventory

    This scene was just for demonstration purposes so I intentionally left things like the description there and stuff. I am thinking of providing different scenes with different options, so for example, you could. 1. Leave an empty space there 2. Replace it with some text that says "SOLD OUT" 3...
  19. Tsukihime

    Custom Death States

    Tsukihime submitted a new resource: Custom Death States - Additional states that should be considered "death" which will be used to trigger battle defeat or g Read more about this resource...
  20. Tsukihime

    RPG Maker Custom Death States 2015-11-17

    In RPGMaker MV, the default death state is the first state in your database. When this state is applied, a battler (enemy or actor) is considered to be dead. During battle, when all enemies have the death state applied, the actors are victorious. When all actors have the death state applied...
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