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  1. Tsukihime

    Plugin Shop Stock - managing shop inventory

    By default, all shops have unlimited stock. This means as long as you can afford it, you can buy it. This may not be desirable. For example, maybe there's only a limited supply for a given item, and it replenishes once every 24 hours. In order to control shop stock, we'll need a plugin that...
  2. Tsukihime

    Plugin Audio Crossfade

    I may look into audio volume based on distance. For now there are a number of other weird audio issues that have come up and I might take a break from looking at audio.
  3. Tsukihime

    Enemy Reinforcements

    Tsukihime submitted a new resource: Enemy Reinforcements - Allows you to summon more enemies into the current battle using event commands. Read more about this resource...
  4. Tsukihime

    RPG Maker Enemy Reinforcements 2015-11-16

    Do you want to add new enemies to battle, during the battle? This plugin provides you with a variety of commands that allow you to create more dynamic battles through enemy reinforcements. You can create enemy skills that will essentially summon new enemies to battle. Enemies can be added as a...
  5. Tsukihime

    Plugin [WIP] Enemy Reinforcements - summoning enemies to battle!

    In Ace, I wrote a script under the same name that allowed you to summon new enemies to battle. I am porting it over to MV, but I have changed the way it is designed and have added some new functionality that wasn't available before. It supports the following functions 1. Adding an enemy from...
  6. Tsukihime

    Lack of encryption

    Yes: http://aluigi.altervista.org/quickbms.htm If you scroll down to "My scripts:" you'll see a list of scripts that aluigi has written to work with different games' resources. Here's an excerpt Ether Saga . \x31\x95\x34\x69 Eve Online . Eve Online Evocron Legends Excitebots . ExciteBots...
  7. Tsukihime

    Lack of encryption

    Custom proprietary formats are much easier to implement in MV than it is in Ace. Mainly because we have full control over how things like images, audio, video, and even data files are read. Of course, the next problem is the fact that the code is on the client-side, so anyone that's interested...
  8. Tsukihime

    Lack of encryption

    Almost every game company I know of encrypts their data. They employ any of the various techniques 1. Packaging into archives, which may be proprietary. Or could just be a zip file with a password. 2. Using proprietary formats for each file. 3. Encryption on files, or archives 4. Compression on...
  9. Tsukihime

    Plugin Audio Crossfade

    Here's what I have so far Need to implement fade-in.
  10. Tsukihime

    Plugin Audio Crossfade

    Someone requested whether they can start playing a BGM at the same position as where a previous BGM left off, so I looked at how it might work I don't completely understand the timings. I'm assuming if the last song stopped at 10 seconds, then the next song should start 10 seconds in. Here's...
  11. Tsukihime

    Level Up Events

    Did you level up multiple times in battle? When you store the actor's level, it only grabs the current level. Since the common event runs after battle, the actor has already leveled up several times.
  12. Tsukihime

    Easy Audio Looping

    Tsukihime submitted a new resource: Easy Audio Looping - Allows you to specify loop points through RPG Maker without having to use an external audio editor. Read more about this resource...
  13. Tsukihime

    RPG Maker Easy Audio Looping 2015-11-13

    Ever downloaded a great sound track that you wanted to use in the game, but then you found out it just plays from start to finish, and starts playing again from the beginning? However, if you listen to some of the BGM's that come with RPG Maker, such as the battle themes, you'll notice that...
  14. Tsukihime

    Level Up Events

    I mean, during the game. Open the debug menu using F9 to see if it's actually 5.
  15. Tsukihime

    Plugin Easy Audio Looping

    Here are the specifications for my audio looping plugin. I will be using a file-based format. Setting up your data This is how you will set it up. Start by downloading the "template" I provide, which will look like this: Profile Name,Audio Folder,Audio Name,Measure Unit,Loop Start,Loop...
  16. Tsukihime

    Level Up Events

    Can you check what is in the variable? Is it 5?
  17. Tsukihime

    Plugin Easy Audio Looping

    Do you know if anyone would need to do something like this? 1. Intro 2. Loop 1 3. Transition to part 2 4. Loop 2 5. Ending I've seen this done in flash movies before, where they loop a particular scene for some time, and then after you hit "continue" it will proceed to the next scene. I'm...
  18. Tsukihime

    Plugin Easy Audio Looping

    I could work with samples, as I'm planning to provide a standard text file for users to set up their loop points for different files, and you could then distribute those with the files if necessary. This means if someone for example wants you to help them loop something, you can just give them...
  19. Tsukihime

    Plugin Easy Audio Looping

    When setting up audio loops, how do you usually set it up? What units of measurement do you use? Do you set the start and end, or do you set the start and then specify the duration? I'm currently having users specify loop start and end in seconds (eg: start at 5 seconds, end at 8.34 seconds)...
  20. Tsukihime

    Plugin Easy Audio Looping

    Sorry, I meant position in the track. Position seeking.
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