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  1. eivl

    [Over 1,000 MV Icons] RPGMakerAce Converted to MV

    Hopefully not limited to VXAce... Does this contain any other rpg maker assets then it is copyrighted, that is why i asked ;)
  2. eivl

    Template for creating a scene

    Yes, that is the idea ;) Sublime Text is nice for easy small projects, like plugins for MV. For big projects on an enterprise level you would have to choose something else.
  3. eivl

    Google Star Wars

    As for story telling, i hate the use of deus ex machina, at least when it is obvious ;)
  4. eivl

    Can Anyone make this happen??

    or use the link on this forum. http://www.rpgmakermv.co/resources/level-up-events.97/ But i am sure you meant that you would specify your own attributes, that is not done easily as the whole game_party core must be rewritten. attributes are pre determined by your class, but i wonder if you can...
  5. eivl

    Is it possible to have this in mv?

    yes you can do this. but to clarify my statement. I do not believe that anyone would make this. the technical difficulties implementing this is high and the chance that 1. someone knows how to do it and 2. are using RPG Maker MV and 3. Want to make this is slim at best.
  6. eivl

    Battle Huds inquiry

    Yes there are and plenty are in production. Moghunter : https://atelierrgss.wordpress.com/rmv-battle-hud/ Hudell : http://mvplugins.com/plugin/Hudell/OrangeHud
  7. eivl

    Google Star Wars

    A man of my own heart ;) Google search for this (no errors, just this) a long time ago in a galaxy far far away or click here, it might work
  8. eivl

    Question about how things can work out with choices.

    The player (the actual person that plays the game) will not see any difference between an event / variable implementation of this system. The creator (guy that makes the game) will save a lot of time and make less mistakes with the plugin method. If the idea is to change the default arc based...
  9. eivl

    Question about how things can work out with choices.

    I would not use variables to store karma, i would extend the player object So it becomes a stat for the player just like hp mp or exp. You would add karma with a script call from events, and you can use karma to check for events just like variables. But all this can be done with variables, but...
  10. eivl

    How would I do this?

    Sure thing!
  11. eivl

    Google Star Wars

    https://www.google.com/starwars/ Join the dark side! ;)
  12. eivl

    How would I do this?

    Nice to hear ;) Let me know if there is anything i can assist with ;)
  13. eivl

    How would I do this?

    Not sure if this already exist or not.. Will do some checking. Yanfly has skill and gamplay plugins you can combine but not sure it is possible to combine them to give your effect. http://yanfly.moe/yep/ you could read about them and see.
  14. eivl

    Teamspeak 3 for all to use

    Nice to know! =)
  15. eivl

    Oppenheimer!

    Oppenheimer!
  16. eivl

    Plugin Control Variable - Enemy death

    So, when an enemy dies, an variable would increase by x amount. idea was made by @Adlw You can make it so skills or weapon increase in power after use. You can use this to track how many enemies you have killed. I have everything more or less done, but i want to know if there are...
  17. eivl

    [Scripting] How to increase Enemy variable?

    Then it is no problem. I will make this plugin for you.
  18. eivl

    Enemy death [Deleted]

    This resource has been removed and is no longer available for download.
  19. eivl

    Enemy death [Deleted]

    eivl submitted a new resource: Enemy death - Increase a variable when you kill an certain enemy Read more about this resource...
  20. eivl

    Need two tweaks to the "Dead" State

    It looks like you are not changing or adding anything to the method removeBattleStates or am i mistaken? var Elminister = Elminister || {}; If you are using your own namespace as an object you can use it to save your information. Elminister.removeBattleStates =...
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