Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. Dad3353

    My name is Diante

    Good evening, @DianteC , and ... ... Plenty to read and amuse you here, and lots to learn and share. There are several fine Demos to be tested in the 'Demos and Testing' section of the forum, if you want to try out something different... Maybe you'd like to post one of your own creations...
  2. Dad3353

    Carrying Events Over Maps

    A Common Event will continue to run, even if you change Map. My Farm system has Carrots growing whilst I'm away; it can be made to work. The best recommendation I can make is to create a mini-Project, as a test-bed for this. Write out on paper, first, a few Switches and Variables that you'll be...
  3. Dad3353

    Carrying Events Over Maps

    There are many ways of achieving this, more or less elegant, more or less sophisticated, depending on exactly what the needs are. You're at the beginning of a journey here. Here's a starting tip... A 'Wait (60)' time (1 second...) can be put inside a loop; looping 10 times will result in a...
  4. Dad3353

    Carrying Events Over Maps

    Common Events are exactly that: Common. They can be accessed from any Map, and will continue running even if the current Map is changed. Timers don't exactly 'carry over'; there is only one Timer function for the whole Game, again, accessible from any Map (or Common Event...). What precisely are...
  5. Dad3353

    Staple Introductory Post of Every Newbie

    Good afternoon, @Avarice , and ... ... Plenty to read and amuse you here, and lots to learn and share. 'Do as you would be done by', aka 'If you're nice with us, we'll be nice with you'..!
  6. Dad3353

    Just paying my sincerest respects!

    Good evening, @Lordgrimoire , and ... ... Plenty to read and amuse you here, and lots to learn and share.
  7. Dad3353

    Another BGM, Happy, Driving, Rolling...

    Dad3353 submitted a new resource: Another BGM, Happy, Driving, Rolling... - BGM for anyone to use; will loop correctly in MV. Read more about this resource...
  8. Dad3353

    Another BGM, Happy, Driving, Rolling... 1.0

    Here is another happy, general-use BGM of my own composition, for use in any Project. No strings attached, free; no restrictions nor conditions. The 'OGG' file may be downloaded from my Google Drive, here ... RMMV Music files ... M4a files will not loop properly yet; I'll upload them when...
  9. Dad3353

    An another newbie reporting to duty

    Good evening, @Joao Henriques , and ... ... Plenty to read and amuse you here, and lots to learn and share. Go right ahead with 'noobie' questions; they may well be the only ones I can answer, and even that is not certain..! Luckily, there are many more experienced members, on all aspects...
  10. Dad3353

    Past Futures - Plot Feedback Wanted

    I'm sure that I read this last week..? Or was it next week..? Darn it; now I am confused..! S'going to be good seeing this 'flesh out'. Should be ready just in time for Christmas, 1952.
  11. Dad3353

    Salutations!

    @Lore ... It's midday somewhere on the planet at any given moment, so I'm safe. Digestives, please, or fig rolls (and Earl Grey, of course... )
  12. Dad3353

    Minecart full of Dirt / Rock

    @makayta ... On which Tilesheet do you see the Mine Cart that you wish to have edited, please..?
  13. Dad3353

    Salutations!

    Good evening, @Ya'kub Ayers , and ... ... Plenty to read and amuse you here, and lots to learn and share. Ask away if you need a bit of help; hoping to see the results here in due course..!
  14. Dad3353

    Deployment

    It's close, and I'd have liked to tick 2 boxes, as HTML5 to Web is good, too, now that I have (I hope..!) sorted out web hosting on a modest scale. I can (and do...) deploy to Mac, of course, but as I have no way of knowing if it works or not, it's really 'just in case' there's someone wanting...
  15. Dad3353

    Glowing Gate Help

    @BeeTree02 ... Here's a '101' walk-through (The RPGMaker MV Help stuff is pretty instructive, too, and worth perusing at leisure. There's much there that will inspire, and that one wouldn't guess...). Step 1: A new, empty Project. My default Tileset here has only A-C... Step 2: Open the...
  16. Dad3353

    Just Saying Hi

    Good evening, @BeeTree02 , and ... ... Plenty to read and amuse you here, and lots to learn and share. (Hmm... Haven't we met somewhere before..? )
  17. Dad3353

    Glowing Gate Help

    What Tileset are you currently using..? Are there any free slots in it (B-E are all used..?) If not, the 'B' part of the Dungeon Tileset could be inserted into your current Tileset. If all the slots are used up, you could 'sacrifice' some space in any of your B-E png image files and 'lift' the...
  18. Dad3353

    Glowing Gate Help

    @BeeTree02 ... Stubborn..? You're not alone; I, too, decided to not get sucked into the Dark Realm of plug-ins (although I've now a couple of very modest ones I'm comfortable with... ). But back to your question... There are several ways of getting the Gate to glow, and I took the easy option...
  19. Dad3353

    Timer Problem

    Just after the Label 'End Timer'... :End ◆Label:End Timer ◆Control Timer:Stop
  20. Dad3353

    Timer Problem

    Don't forget the Timer: Stop, though..!
Top