Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. CT_Bolt

    Android RPG Maker MV Guide

    My project uses over 50 plugins & most of my project consists of java & JavaScript that I've wrote special just for my game. (cool)
  2. CT_Bolt

    Add a "Technology" forum category

    Thanks! It's not exactly how I thought it would go but at least there is another section. There's not much need for sub-sections yet but if it get's populated more there is no easy way to see that a thread is "mobile", "desktop", or "web". Up to you but I think I would like it broke down even...
  3. CT_Bolt

    Android RPG Maker MV Guide

    Simply Incredible! You've done a wonderful job with this. (hella)(thumbsup) This guide has helped me very much in my development. (glad) Now I have a more simplistic code design and I'm not stuck with Cordova anymore. (wink) Thank you for all your efforts! (jolly) Seriously I cannot even...
  4. CT_Bolt

    Add a "Technology" forum category

    Thanks for helping brainstorm the idea. (cool) I was thinking a structure like this:
  5. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    Thank you! I definitely couldn't have made it this far without your help though! Just a few more minor bumps in the road the hammer out but it won't be much longer now. (jolly) All is working smooth again, took a little bit but I've learned alot and now have banner, interstitial, &...
  6. CT_Bolt

    How to Only show certain parts of the inventory

    You mean this? It's under the terms tab in the database. (cool)(thumbsup)
  7. CT_Bolt

    Add a "Technology" forum category

    Yes! That sounds perfect! I truly think that would be very helpful for everyone. (glad)(icecream)
  8. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    Status update: I've followed the tutorial & now I am able to invoke java methods from my javascript plugin. (glad) Verified with a Toast (hella)(thumbsup) However I've lost all my ads (facepalm)... most likely due to the old version using cordova ad mob plugin which is no longer used. I used...
  9. CT_Bolt

    Erie

    Welcome to RPGMakerMV.co! Glad to have you here Erie! Always great to see more artist join the scene. Feel free to upload your art under the Resource Section found here or if you ever would like some constuctive feedback on a WIP you can post to the Resources In Progress Section found here...
  10. CT_Bolt

    Hi! how are you?

    Welcome to the community! It's a wonderful place to share ideas, resources, and don't hesitate to ask for help. As Amysaurus mentioned above MV Support is a useful place if you need help or have support questions. (cool)(thumbsup)
  11. CT_Bolt

    Add a "Technology" forum category

    I've been seeing this thread title on the home page and didn't even know I was mentioned. (jolly) @staff Do I get another badge yet? lol (trying)(pizza)(wink)(wink) c'mon gimmie more, lol I'll give you a cookie for a new badge Anyways... @Xilefian OMG Yes! Wonderful thought! I wasn't sure...
  12. CT_Bolt

    Collision

    You're absolutely welcome. Let me know if this works for what you need. There are other probably other solutions to this but this seems easiest to me. Also don't forget about that "best answer" button once your problem is solved. (cute)(thumbsup)
  13. CT_Bolt

    Collision

    Oh no problem, glad to help out. Made a demo for you. Notice how the left grass tiles have different passibility settings. Passibility Demo: Click Here to view
  14. CT_Bolt

    Collision

    If I understand correctly... Seems to me the simplest work around for this is to create the same image of the tile and make 2 tiles, they will look the same but have different 4 way passibility settings. Then use the correct ones where you need them.
  15. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    I feel like I'm so close now... but just don't know what to do... I found this that seems like it could help solve this... but unfortunately it's still over my skill level. http://biud436.tistory.com/20 Perhaps you could understand better what is going on? [/spoiler]
  16. CT_Bolt

    Collision

    Yes you are able to do this for tiles A5, B, C, D, & E. (cool)(thumbsup) In the tileset editor click Passage (4 Dir). Then for each blocked direction click each arrow for the tile and change them to a dot. The dot represents a direction the player cannot pass onto it.
  17. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    You're the best. Thanks again for helping me. (cute) I'm not very familiar with android development yet.
  18. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    [/spoiler] Thanks for the info. (cool)(thumbsup)
  19. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    Oh wow, thanks for all the nice information! (cool) This is what happens: Removing lines 16 through 22 lets the game run as normal... I probably did something wrong. Any sugestions?[/spoiler]
  20. CT_Bolt

    [SOLVED] Can I call functions from MainActivity.java within a *.js plugin?

    Ok this might be a bizarre question but I have been developing my game app using android studio with the gradle wrapper. I have a function to show a rewarded video set in my MainActivity class and would like to call the function from a plugin. Here is my MainActivity class: I've just put 'x'...
Top