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    DoubleX RMMV Targeting Hotkeys

    DoubleX submitted a new resource: DoubleX RMMV Targeting Hotkeys - Lets you set some hotkeys selecting actor/enemy target by index Read more about this resource...
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    DoubleX RMMV Popularized ATB Hotkey

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Hotkey - Lets users set some hotkeys to select various inputable actors Read more about this resource... Updates * v1.00b(GMT 0500 11-8-2017): * 1. Fixed actors selected by...
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    Using OODA to write battler AI

    First, let's cite what OODA is: - OODA loop - The Tao of Boyd: How to master the OODA Loop - Unlocking the power of Colonel John Boyd's OODA Loop After reading all those, you, as a game developer, might wonder: How can we use OODA to write battler AI? Let's start with exploring the following...
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    Naive ideas on basic 2D collision detection with simple shapes

    I'm only going to cover simple shapes like Points, Straight Lines, Circular Arcs, Circular Sectors and Simple Polygons, by using cartesian coordinates, basic algebra and Euclidean 2D geometry only. More complex shapes like ellipse and parabolas won't be covered, and more advanced maths like...
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    Introducing Component Cohesion/Coupling Digraphs

    This post aims to cover the basic knowledge on Component Cohesion/Coupling Digraphs(Com Coh/Cou Digraph, same below). Subsequent replies will demonstrate some practical applications in some plugins. You're assumed to have a basic knowledge on: 1. Block diagram 2. Cohesion 3. Coupling 4...
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    DoubleX RMMV Popularized ATB Order

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Order - Lets you set the battle to show all battlers' atb in 1 bar Read more about this resource... Updates v1.00b(GMT 1400 2-7-2016): 1. Fixed not updating the actor icon after changing actors in battle 2. Fixed below...
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    DoubleX RMMV State Resistance

    DoubleX submitted a new resource: DoubleX RMMV State Resistance - Lets you set some states to have state removal/turn resistances Read more about this resource...
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    DoubleX RMMV Action Cost Compatibility

    DoubleX submitted a new resource: DoubleX RMMV Action Cost Compatibility - Fixes DoubleX RMMV Action Cost compatibility issues Read more about this resource... Updates v1.00b(GMT 0300 29-5-2016): 1. Addressed compatibility with - DoubleX RMMV Minimalized ATB - DoubleX RMMV Popularized ATB...
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    DoubleX RMMV Action Cost

    DoubleX submitted a new resource: DoubleX RMMV Action Cost - Lets you set some skills/items to need more than 1 action slots Read more about this resource... Updates v1.00b(GMT 1400 22-5-2016): 1. Fixed making some skills/items becoming not usable after cancelling attack Updates v1.00c(GMT...
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    DoubleX RMMV Popularized ATB Compatibility

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Compatibility - Fixes DoubleX RMMV Popularized ATB compatibility issues Read more about this resource... Updates v1.00b(GMT 0400 16-7-2016): 1. PATB Hotkey supports selecting inputable actors via touch input when Yanfly Engine...
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    DoubleX RMMV Popularized ATB Reset

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Reset - Lets users set skills/items to have different ATB reset values Read more about this resource... Updates v1.00b(GMT 1400 31-5-2016): 1. Fixed a bug where the reset value is always 0 in the delay mode
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    DoubleX RMMV Popularized ATB Bar

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Bar - Lets users set when/how ATB bars are shown on battler sprites Read more about this resource... Updates v1.00b(GMT 1400 31-5-2016): 1. Improved this plugin's effectiveness, efficiency and readibility
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    DoubleX RMMV Death Records

    DoubleX submitted a new resource: DoubleX RMMV Death Records - Lets users mark the actors/enemies' death times via their ids Read more about this resource...
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    DoubleX RMMV Popularized ATB Delay

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Delay - Lets users set some enemies and/or autobattle/confusion actors to wait for a while a Read more about this resource...
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    DoubleX RMMV Popularized ATB Cooldown

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Cooldown - Lets users set skills/items causing user to cooldown after user Read more about this resource... Updates v1.01a(GMT 0200 20-2-2016): 1. Lets users set the cooldown bar description text via notetags 2. Lets users trigger...
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    DoubleX RMMV Popularized ATB Charge

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Charge - Lets users set skills/items to need time to charge before using Read more about this resource... Updates v1.01a(GMT 1000 20-2-2016): 1. Lets users set the charge bar description text via notetags 2. Lets users set...
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    Basic knowledge in concurrency with a centralized clock

    This topic aims to share my insights and views on concurrency. As I only know the fundamental concepts, I can only share the basics here. You're still assumed to have a basic knowledge on graphs though Connected simple digraphs The execution sequence is as follows: 1. As only Component A1 has...
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    Combining anonymous function with plugin container

    We all know what anonymous functions are as almost all of us work with them all the time and the majority of us use them all the time. Many of us have also heard of plugin container, which is an object containing all new functions added by the plugin, or similar concepts. But how about using...
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    Let's share some Javascript ES5 coding mistakes you know

    This topic aims to incite you to share as many javascript ES5 coding mistakes as you know, in order to help all of us learn from those shared mistakes, or simply make fun of them :D Let's start by sharing mine: Not knowing Javascript ES5 variables are references Not knowing Javascript ES5...
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    DoubleX RMMV Popularized ATB Countdown

    DoubleX submitted a new resource: DoubleX RMMV Popularized ATB Countdown - Lets users set some states updating turns per specified seconds Read more about this resource... Updates v1.00b(GMT 0400 16-7-2016): 1. Changed auto removing timing of countdown state to "patb_countdown" 2. Increased...
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