Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. D

    DoubleX RMMV Permanent States

    Updates v1.01a(GMT 1300 4-11-2015): 1. The notetag <permanent state> has changed to <permanent state: type> 2. Fixed several logic and syntax errors 3. Increased this plugin's maintainability
  2. D

    Solid understanding to object inspections

    This post talks about more advanced concepts and techniques about inspecting objects. You're assumed to have at least: - Some Javascript coding proficiency(Inexperienced Javascript coders having basic knowledge to the default RMMV codebase and written at least several simple but complete...
  3. D

    Let's share your Javascript/RMMV algorithm challenges here

    Do you mean the default RMMV codebase? If so, then the first 2 challenges doesn't, but later there can be some challenges that needs understanding to the default RMMV codebase. Edit: My Solution to challenge 1 It achieves the goal, meets the condition and conform to the constraint. Proof: It...
  4. D

    Basic knowledge to object inspections

    Thanks for your suggestions. I'm still new to this forum so I'm not familiar with its formatting capabilities yet. I hope the post's now more readable.
  5. D

    Basic knowledge to object inspections

    This post talks about some basics of inspecting objects. You're assumed to have at least little Javascript coding proficiency(beginning Javascript coder having written at least few basic Javascript codes). The Fundamentals The console will show(Firefox 41.0.2): If the object to be inspected...
  6. D

    DoubleX RMMV Equip Prerequisites

    DoubleX submitted a new resource: DoubleX RMVXA Equip Prerequisites - Lets users add various prerequisites for equipments to actors Read more about this resource... Updates v1.01d(GMT 1600 6-11-2015): 1. Simplified the notetag reading mechanisms 2. Fixed some typos v1.01c(GMT 1200 5-11-2015)...
  7. D

    RPG Maker DoubleX RMMV Equip Prerequisites v1.01g

    Games using this plugin None so far Notetags Plugin Calls Prerequisites 1. Some Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other than DoubleX...
  8. D

    DoubleX RMMV Permanent States

    I'll think about it. But to clarify, if a state that regenerates hp per turn doesn't get removed upon death, the death battler will still regenerate hp and then revives when the stat turn updates. Is such a behavior desirable for you?
  9. D

    DoubleX RMMV Permanent States

    So all actor states will remain there even when the actors are dead in the default RMMV setting? I just directly converted my RMVXA version into this RMMV version and I haven't tested that yet :)
  10. D

    DoubleX RMMV Permanent States

    DoubleX submitted a new resource: DoubleX RMMV Permanent States - Sets specific states to be always added back automatically upon revive Read more about this resource...
  11. D

    RPG Maker DoubleX RMMV Permanent States v1.02b

    Games using this plugin None so far Plugin Calls Notetag Prerequisites Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone other...
  12. D

    DoubleX RMMV Dynamic Data

    DoubleX submitted a new resource: DoubleX RMMV Dynamic Data - Stores the database changes done by users during game executions Read more about this resource... Updates v1.00b(GMT 0800 11-11-2015): 1. Added descriptions that will be shown in the plugin manager Updates v1.01a(GMT 1200...
  13. D

    RPG Maker DoubleX RMMV Dynamic Data v1.01d

    Note This plugin doesn't work on any map data nor data read from the database files upon use Description In the default RMMV setting, you can edit the loaded parts of the database but you can't save those changes, as the database's always loaded from the raw json files upon game start. With...
  14. D

    DoubleX RMMV State Triggers

    DoubleX submitted a new resource: DoubleX RMMV State Triggers - Sets some states to trigger additional effects when conditions are met Read more about this resource... Updates v1.00f(GMT 1500 6-11-2015): 1. Fixed undefined this in forEach bug v1.00e(GMT 1400 6-11-2015): 1. Simplified the...
  15. D

    RPG Maker DoubleX RMMV State Triggers v1.02a

    Games using this plugin None so far Notetags Plugin Calls Configurations Prerequisites 1. Decent Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone...
  16. D

    DoubleX RMMV Constants Edit

    DoubleX submitted a new resource: DoubleX RMMV Constants Edit - Lets users edit some hardcoded default RMMV constants on the fly Read more about this resource... Updates * v1.01a(GMT 1400 10-11-2015): * 1. Added param isDashing under Game_CharacterBase * 2. Fixed MHP param not...
  17. D

    RPG Maker DoubleX RMMV Constants Edit v1.02a

    Games using this plugin None so far Plugin Calls Configurations Prerequisites Abilities: 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use You shall keep this plugin's Plugin Info part's contents intact You shalln't claim that this plugin's written by anyone...
  18. D

    Lets share your views on the default RMMV codebase

    This post aims to incite you to share what you feel/think about the default RMMV codebase, specifically on what you like/dislike, and freely discuss our opinions here while still keeping an open mind. While I want the discussions to remain explorative and open ended, it's also completely ok that...
  19. D

    DoubleX RMMV Action Times

    DoubleX submitted a new resource: DoubleX RMMV Action Times - Changes the Action Times to be added together before calculating that sum at once Read more about this resource... Updates v1.00b(GMT 0900 11-11-2015): 1. Added descriptions that will be shown in the plugin manager 2. Fixed some...
  20. D

    RPG Maker DoubleX RMMV Action Times v1.00c

    Purpose Changes the Action Times traits from being each of them calculated independently to be added together before calculating that sum at once Games using this script None so far Description Prerequisites Nothing special Terms Of Use You shall keep this plugin's Plugin Info part's...
Top