I noticed that in MV, if you have a bgs enabled in one map, when transferring to another map, for example, a house, the bgs from the previous map will continue to play in the house map even if the bgs option in the map's setting is not enabled. With my plugin, I check if the map's settings for bgs is empty and if it is the plugin will stop the bgs from continuing in the next map. If you don't want this behaviour for some maps then you can do a simple plugin command on the transfer into the map to allow the default behaviour of MV to continue, and a simple plugin command on the way back out the map to allow the plugin to continue working it's magic.
I'm pretty much finished this plugin, but I want to tweak it a little bit more and see what peoples thoughts are about it first.
I'm pretty much finished this plugin, but I want to tweak it a little bit more and see what peoples thoughts are about it first.