Hi all, I am working on a house upgrade system. I have got the core parts of it working, but I am having trouble with one aspect. When the player upgrades their house, it all transfer events check to see whether a switch is active, stating that the house is upgraded in a certain way, i.e. 2nd floor has been added. When the player is transferred to the upgraded version of the map, either by coming onto the new map or by moving after the upgrade, the tiles glitch out. Have i done something wrong?
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