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  1. eivl

    Yes sir, done and done! ;)

    Yes sir, done and done! ;)
  2. eivl

    [Scripting] Single Event Not All Events

    I know this, but have gone to bed already, will paste the object that controls the opacity tomorrow ;)
  3. eivl

    New Update for MV

    By content you meen game assets? I think of the default assets as place holders, if you want to make a game you should not use default assets, that is the same for all types of game editors. And what do you meen with translation issues? I am using the english version and i feel like it is...
  4. eivl

    OSX Game.app Issue

    could you try to run the game in a browser on that mac and see if it works please?
  5. eivl

    If you want to develop a plugin, make your life easier by getting this ...

    If you want to develop a plugin, make your life easier by getting this : http://www.rpgmakermv.co/resources/plugin-development-resources.238
  6. eivl

    Plugin Development resources

    eivl submitted a new resource: Plugin Development resources - The RPG Maker MV files split by classes Read more about this resource...
  7. eivl

    RPG Maker Plugin Development resources 1.0.1

    unzip into your project folder. Enjoy the easy way to find the information from the core files while developing your plugin.
  8. eivl

    how to do this......

    That is smart!
  9. eivl

    ok i'm back

    welcome back! =) hope you are doing well!
  10. eivl

    Plugin Control Variable - Enemy death

    Btw, the plugin is done, it will be release during an advent event on this site ;)
  11. eivl

    how to do this......

    If I understand you, you need to go behind something that is flagged as not passable in the database? You would do this with parallax mapping. I have limited experience with this, but the first plugin that i found is this: http://galvs-scripts.com/2015/10/30/mv-layer-graphics/ Try and see if...
  12. eivl

    Plugin Control Variable - Enemy death

    Yes that is indeed true. using an existing baloon and sound plugin you could do this very easily.
  13. eivl

    How to learn JavaScript for RPG Maker MV

    contact me on PM please and i will assist you.
  14. eivl

    [Scripting] Plugin Command Arguments

    You are welcome! ;)
  15. eivl

    New Update for MV

    Brilliant idea. ;)
  16. eivl

    only going to get 3.5 hours sleet today... damn you internet....

    only going to get 3.5 hours sleet today... damn you internet....
  17. eivl

    [Scripting] Plugin Command Arguments

    var LTN = {}; var WPOP = {}; WPOP._popString = ""; // ============================================================================= // Old Method: Game_Interpreter.. Create Plugin Command // ============================================================================= LTN.WPOP_oldGPpluginCommand...
  18. eivl

    [Scripting] Plugin Command Arguments

    Yeah you are right. if the idea was to rebuild the string then that makes sense. but you need to add a space as well, since it most likely has been removed. But why do you want to rebuild the string? should not the plugin command handle that or do you need to save the string for further use?
  19. eivl

    How did your mid-term go? hope you did well!

    How did your mid-term go? hope you did well!
  20. eivl

    [Scripting] Plugin Command Arguments

    There is nothing wrong with your code. you might be calling the plugin in a wrong way. give me your variable and object declaration and then your plugin command event.
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