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  1. Dad3353

    Name one thing that you added to your MV Project today

    Another discovery upon which I stumbled whilst perusing these hallowed pages, in the form of a multi-Currency system. A video tutorial, posted by one TheUnproPro of this parish , aroused enough enthusiasm to try it out, which implied transcribing from the Y'tube, adjusting the names of Variables...
  2. Dad3353

    How to change by script the Currency Unit, please..?

    @Companion Wulf Sorry; is this a case of 'Oops, I've done it again'..? (blush)
  3. Dad3353

    How to change by script the Currency Unit, please..?

    Thanks for all the replies and ideas; I came across the tutorial 'Multiple Currencies' by TheUnproPro... Multiple Currencies ... ... which covers my needs nicely, with a couple of tiny tweaks. It was my errors of transcription from his video that prompted this topic; it's all working now as it...
  4. Dad3353

    How to change by script the Currency Unit, please..?

    Begone, get thee hence, trouble me not with your suave siren voices..! I've recently retired from a long career in IT; the less I see and here of this Dark Art, the happier I remain..! After ASM for 68K, C++, most of the rainbow of BASIC flavours, several 'proprietary' languages, SQL and more, I...
  5. Dad3353

    Invisible enemy in battle

    @casper ... I don't think there's any problem with the pictures, although the minotaur.png should be in 'sv_enemies' only. The Enemy looks to be correct, as does the Troop. I see, however, a Battle scene with extra stats displayed, from which I guess that you are not using the 'standard' Battle...
  6. Dad3353

    Multiple Currencies!

    Just to say 'Thanks' for the video explaining how to do this. After a few 'glitches' (I'm not familiar with the syntax nuances between "==" and "=", so had to learn a bit to find my errors...), and obviously had to port the relevant Variable numbers and Currency Item names to correspond with my...
  7. Dad3353

    How to change by script the Currency Unit, please..?

    I'm trying to incorporate a dual Currency into my Game, but have some slight difficulties. The first is in changing the default \G value from 'Gold' in the Database to 'Quartz', for instance. I've been using the script call $dataSystem.currencyUnit=="Quartz", but when I display using \G, I still...
  8. Dad3353

    Rachdale Cheese Demo

    There's Cloth Armour there too, somewhere. How about Recipes..? Or a Heal Spell..? The difficult one is going to be the Brooch; most folks overlook that one (top-left on the 'Treasures' Map...). The Pickaxe will enable Mining once out of the Village, which will generate all sorts of benefits...
  9. Dad3353

    Rachdale Cheese Demo

    @casper ... I thank you for your continued enthusiasm; that alone justifies my having posted the Demo in the first place..! Yes, the downloaded, local version is far superior in performance; Google Drive, for all of its convenience, is not the ideal, stable platform for hosting games if this...
  10. Dad3353

    Rachdale Cheese Demo

    @FabArt ... Firstly, we'll have less of the 'Sir', if you please..! 'Douglas', to you; no formalities here, thank goodness. ;-) Thanks enormously for your comments, which are highly appreciated, pros and cons alike. I'm far too close to have such a vision of the playability, which is why a Demo...
  11. Dad3353

    [Solved]Battle condition: Between x% and x% HP

    If Jake has Max HP, the division will give a result of 1 (450/450, for example. If Jake has anything less (anything at all...) the result will be less than 1, probably treated as 0. Multiplying then by 100 doesn't give us much at all. Try (HP of Jake x 100)/Max HP of Jake instead..? So...
  12. Dad3353

    Hello I'm introducing myself

    @casper Welcome, and enjoy the splendid resources here, among which the answering of questions comes high on the list. Time for my encouraging Words of Wisdom, especially for those just starting out... 'It's the first forty years which are the hardest, after which things sometimes tend to get...
  13. Dad3353

    Rachdale Cheese Demo

    Dad3353 updated Rachdale Cheese Demo with a new update entry: Rachdale Cheese Demo, Web version...) Read the rest of this update entry...
  14. Dad3353

    RPG Maker Rachdale Cheese Demo - Rachdale Cheese Demo, Web version...)

    More Maps added (now well over sixty..!), even better functionality when in the Overworld and other Maps with a HUD Health Bar added. For the really brave, there's even a Rachdale Chees now to be discovered..! As usual, any comments welcomed...
  15. Dad3353

    Name one thing that you added to your MV Project today

    Progress..? Ah, yes; progress indeed..! Several innovations, starting with a surprise addition, spin-off from the Forest of Decay. Why surprise..? Well, because I didn't really know what I was doing; it sort of just... happened..! I was toying with my rolling rocks, and wanted to access a hidden...
  16. Dad3353

    Quest Log

    @Axel ... Have yo thought of using a Variable, rather than a Switch..? Call Language, for instance; set Language to '1', or '2', or whatever, then test... If Language = 1 then (Text in English...) If Language = 2 then (Text in French...) If Language = 3 then (Text in Spanish...) If Language...
  17. Dad3353

    I have a lot of questions...

    That's totally fair and credible, and I like the 'consequences coming home to roost' aspect. It won't appeal to all, but thanks for the explanation. How to achieve it..? Maybe if the Save process could be limited to the one Save file, that would suffice..? It worked for Dungeon Master.
  18. Dad3353

    Name one thing that you added to your MV Project today

    More Mapping today, refining the Forests. I modified the Tileset for the Forest of Decay, as I found it a bit too tern using the standard Dungeon set. . I copied the Dungeon 'A4' Tiles as 'Dung_Fore_A4', so as not to mess up any other Maps using that resource, and copied the Dungeon Tilest in...
  19. Dad3353

    I have a lot of questions...

    May I be so bold (or ignorant..?) as to ask why this could be a Good Thing..? To me (an old, inexperienced duffer, I'll freely admit...), this sounds like the equivalent of painting oneself into a corner, or shooting oneself in the foot. OK, in playing the Game, the 'wrong' decision is made. If...
  20. Dad3353

    A Dark Hero's Tale DEMO

    Here's a primitive way which may help to see how to do this. Far from perfect, but it may give some idea. It makes use of one plug-in, from Himeworks, called 'Pre-Title Events'. Download the 'Axel.rar' file from my Google Drive, to be found here... Axel.rar ... Let me know if there are any...
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