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  1. Boy Who Codes

    Character Select [Deleted]

    Soul submitted a new resource: Character Select - This plugin allows you to select a starting character or manage your party members. Read more about this resource...
  2. Boy Who Codes

    What exactly does CC, NBU and FCU mean?

    What exactly does CC, NBU and FCU mean?
  3. Boy Who Codes

    Animated Scene Credits Remilia [Deleted]

    Soul submitted a new resource: Animated Scene Credits Remilia - Creates an animated scene credits, like a slideshow. Read more about this resource...
  4. Boy Who Codes

    Animated Scene Name Caliburn [Deleted]

    Soul submitted a new resource: Animated Scene Name Caliburn - A plugin that changes your boring Scene Name to an animated one. Read more about this resource...
  5. Boy Who Codes

    Choice Position Manager [Deleted]

    Soul submitted a new resource: Choice Position Manager - Changes the position of the choice box. Extends the width and height of the choice box. Read more about this resource...
  6. Boy Who Codes

    Rune Factory HUD [Deleted]

    Soul submitted a new resource: Rune Factory HUD - Creates an adjustable HUD like Rune Factory style. Read more about this resource...
  7. Boy Who Codes

    Scene Shop Skuld [Deleted]

    Soul submitted a new resource: Scene Shop Skuld - Changes your Scene Shop ala Recettear, with other plugin only features. Read more about this resource...
  8. Boy Who Codes

    Well, look at his twitter profile and look how he disagrees with lots of people.

    Well, look at his twitter profile and look how he disagrees with lots of people.
  9. Boy Who Codes

    Drawing Bitmaps

    Hmmm, alright, here are the things you'll have to consider. Where it is drawn. - Normally, each object is drawn differently in the map as you see it. If you go to Spriteset_Map, each of the drawn objects there has its own layers. Meaning, if you draw something besides the character, it should...
  10. Boy Who Codes

    Drawing Bitmaps

    Where do you want this bitmap to be drawn anyway?
  11. Boy Who Codes

    Custom Menu Using Javascript

    The best way is to not give it a command name.
  12. Boy Who Codes

    RMMV Plugin Scripting Tutorials

    On the name section of the menu, place it at null. Don't put any names on it.
  13. Boy Who Codes

    Drawing Bitmaps

    Have you added it? use this.addChild(yourbitmapnamehere);
  14. Boy Who Codes

    In search of freeware

    PaintToolSAI - http://painttool-sai.en.softonic.com/ GIMP - https://www.gimp.org/downloads/
  15. Boy Who Codes

    Drawing Bitmaps

    This is a bad practice and totally wrong. If you want to draw a bitmap, you have to create the bitmap first via the Bitmap Class. Weather.prototype._createBitmaps = function() { this._rainBitmap = new Bitmap(1, 60); this._rainBitmap.fillAll('white'); this._stormBitmap = new...
  16. Boy Who Codes

    Just a coder passing by.

    Thanks a lot everyone. Love you all.
  17. Boy Who Codes

    You know, I don't know if sometimes we are being sarcastic or being truthful to ourselves. But...

    You know, I don't know if sometimes we are being sarcastic or being truthful to ourselves. But then again, that's just me lol.
  18. Boy Who Codes

    here any

    Are we being sarcastic?
  19. Boy Who Codes

    Just a coder passing by.

    Hello, my name is Soul. I have been around RPG maker for a long time. Currently scripting in XP and MV. You may have also heard of me from my RMMV Plugin Scripting Tutorials. Hope to have you all as friends in this community. If you need my help, just PM me. Also, this post is for me to...
  20. Boy Who Codes

    Using variables as Stats

    Yes. Each parameter is calculated in Game_BattlerBase. You will definitely want to script this because it is not possible via events. Is your game just one character? Because if there is more than that, the variables will store all stats with just one variable container, and thus this becomes...
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